Emperor Bird CR 2
XP 600
N Medium animal
Init +3; Senses Perception +1
AC 14, touch 13, flat-footed 11 (+3 Dex, +1 natural)
hp 13 (3d8)
Fort +3, Ref +6, Will +2
Speed 20 ft., fly 30 ft. (average maneuverability)
Melee bite +5 (1d6+2), tail slap +0 (1d6+1) (reach 10 ft.)
Str 14, Dex 17, Con 11, Int 2, Wis 13, Cha 16
Base Atk +2; CMB +4, CMD 17
Feats Weapon Finesse
Skills Fly +9
As a standard action the Emperor Bird flaps its mesmerizing wings. Each creature within 15 feet that can see the Emperor Bird must make a DC 14 will save or be confused for 1 round. On a successful save, they are merely dazzled for 1 round. This is a mind-affecting effect. The save DC is Charisma-based.
As a full-round action the Emperor Bird can make two attacks with its tail slap against two different creatures. It treats its tail slap as a primary attack when doing this.
The Blargy Blog Author: KVid